Dr Wally Smith

  • Room: Level: 09 Room: 9.05
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

  • Educational technology
  • Health informatics
  • Public history and digital technologies
  • Social origins and implications of IT

Personal webpage



Wally Smith has worked in the field for Human-Computer Interaction and Social Computing for several years, holding research positions at University College London, University of Surrey, University of Western Australia, City University London, before joining the University of Melbourne. His research examines real-world experiences of using IT in a variety of domains including public history, education, health and emergency management. He also does more theoretical work on the social and historical origins of information technology. Across his career he has taught various aspects of applied computing, most recently Organisational Processes, Knowledge Management, Research Methods in Information Systems, and Impacts of Digitisation.

Recent publications

  1. Smith M, Lewi H, Saniga A, Stickells L, Constantinidis D. Bringing the Classroom into the World: Three Reflective Case Studies of Designing Mobile Technology to Support Blended Learning for the Built and Landscaped Environment. Journal of Problem Based Learning in Higher Education. 2017, Vol. 5, Issue 1.
  2. Smith M, Wadley G, Daly JO, Webb M, Hughson J, Hajek J, Parker A, Woodward-Kron R, Story DA. Designing an App for Pregnancy Care for a Culturally and Linguistically Diverse Community. OzCHI 2017. The Association for Computing Machinery. 2017.
  3. Webber S, Carter M, Smith M, Vetere F. Interactive technology and human-animal encounters at the zoo. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. Academic Press - Elsevier Science. 2017, Vol. 98.
  4. Webber S, Carter M, Sherwen S, Smith M, Joukhadar Z, Vetere F. Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology. 2017 CHI Conference on Human Factors in Computing Systems (CHI). Association for Computing Machinery (ACM). 2017.
  5. McKay D, Chang S, Smith M. Manoeuvres in the dark: Design implications of the physical mechanics of library shelf browsing. CHIIR 2017 - Proceedings of the 2017 Conference Human Information Interaction and Retrieval. 2017.
  6. Dong R, Carter M, Smith M, Joukhadar Z, Sherwen S. Supporting Animal Welfare with Automatic Tracking of Giraffes with Thermal Cameras. OZCHI 2017 Australian Computer Human Interaction Conference. 2017.
  7. Smith M, Ploderer B, Wadley G, Webber S, Borland R. Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App. ACM Conference on Human Factors in Computing Systems, CHI2017. 2017. Editors: Grinter R, Rodden T, Aoki P, Cutrell E, Jeffries R, Olson.
  8. Rogerson M, Gibbs M, Smith M. What can we learn from eye tracking boardgame play?. CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. 2017.
  9. Rogerson M, Gibbs M, Smith M. "I love all the bits": The Materiality of Boardgames. 34th Annual CHI Conference on Human Factors in Computing Systems (CHI4GOOD). Association for Computing Machinery Inc.. 2016.
  10. Shedden P, Ahmad A, Smith M, Tscherning H, Scheepers R. Asset Identification in Information Security Risk Assessment: A Business Practice Approach. COMMUNICATIONS OF THE ASSOCIATION FOR INFORMATION SYSTEMS. Association for Information Systems. 2016, Vol. 39, Issue 1.
  11. Awori S, Vetere F, Smith M. Sessions with Grandma: Fostering Indigenous Knowledge through Video Mediated Communication. 1st African Conference for Human Computer Interaction (AfriCHI). Association for Computing Machinery Inc.. 2016, Vol. 21-25-November-2016. Editors: Awori K, Bidwell NJ.
  12. Smith M, Dignum F, Sonenberg E. The Construction of Impossibility: A Logic-Based Analysis of Conjuring Tricks. FRONTIERS IN PSYCHOLOGY. Frontiers Research Foundation. 2016, Vol. 7.
  13. Ploderer B, Smith M, Pearce J, Borland R. An Object-Centred Approach to Encourage Online Participation in the Context of Behaviour Change. COMPUTER SUPPORTED COOPERATIVE WORK-THE JOURNAL OF COLLABORATIVE COMPUTING. Springer. 2015, Vol. 24, Issue 1.
  14. Downs J, Vetere F, Smith M. Differentiated participation in social videogaming. OzCHI 2015: Being Human - Conference Proceedings. 2015.
  15. Rogerson M, Gibbs M, Smith M. Digitising boardgames: Issues and tensions. DiGRA 2015 - Proceedings of the 2015 DiGRA International Conference: Diversity of Play. 2015.

View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile